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maggio 08, 2020 - Headup Games

Colt Canyon - Fact Sheet

Comunicato Stampa disponibile solo in lingua originale. 

People love westerns worldwide. There's something fantasy-like about an individual fighting the elements. Or even bad guys and the elements. It's a simpler time. There's no organized laws and stuff.” (Clint Eastwood)

DEVELOPER TEAM:

  • Retrific aka. Jonathan Mannshoven (Concept, code, design, most of the pixel art)

Plus Freelancer Support:

  • Niilo Takalainen (Sound)
  • Luigi-Maria Rapisarda (Music)
  • Fabian Donner (Additional art: User interface and some pixel art)

JONATHAN MANNSHOVEN:

  • 23 years old
  • German solo developer and student, Colt Canyon his magnum opus
  • Studying Game Design, working on Colt Canyon in his free time
  • Making games is his passion, already spent many thousands of hours making games

ATMOSPHERE, PROGRESSING & STORYTELLING:

  • Distinguished Western feel by environmental sounds, music and graphics
  • Focus on great gameplay and game feel, story kept simple
  • Roguelike progression through unlocking more characters (with varying stats and strengths) and weapons through various challenges – secrets or random encounters and by learning the games mechanics and getting to know the world’s objects and enemies. After a couple of failed runs, you will be able to read the environment more clearly and therefore be able to make decisions faster and easier, helping you to live on longer, until you finally beat the game.
  • Getting inspiration from games like Hotline Miami, Nuclear Throne, Enter The Gungeon, Hunt: Showdown, Red Dead Redemption and many others
  • Large, open levels allow for exploration and a unique atmosphere
  • High replayability

FEATURES:

  • Simple on the surface but with a lot of depth and intertwining features
  • Easy to learn but hard to master
  • Polished to perfection
  • Roguelike gameplay mechanics incl. permadeath
  • Every Run is different
  • Procedurally generated levels based on handcrafted designs
  • Persistent generated levels which you can always return to (whilst your current run)
  • Currently about 70 deadly weapons, a few more to come
  • Mostly realistic weapons with focus on ammo management with manual reload
  • Western-style soundtrack
  • Exceptional punchy sound effects
  • Single player & 2P local co-op
  • Animals and humans as enemies
  • Various Traps and explosive objects
  • Use the environment to your advantage (cover / stealth possibilities)
  • Beautifully stylized environments
  • Various containers to loot for ammo and other useful items
  • A prisoner in every level that will grant you upgrades or fight on your side when rescued
  • Advanced AI allow for various strategies like stealth
  • Three Stages per run, each with three large levels and one boss encounter
  • Once you reached the end of the canyon you will also have to fight your way back out through the already visited levels
  • There is enough to do and to explore to spend hours at a time in a single run, but there will also be ways to keep the run much shorter

TECHNICAL FACTS:

  • Designed for 60fps but will also be able to run at higher framerates on PC
  • Scales to almost all screen sizes seamlessly and without borders
  • Engine: Game Maker Studio 2
  • Mouse/Keyboard + Controller Support

RELEASE DATES:

  • PC, Switch & Xbox One: Q2 2020
  • PS4 a few weeks afterwards

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